AI Insights · Timothy · July 2021
Top 5 Third Person Games in South Africa: Q2 2021 Performance
Discover the performance trends of the top 5 third-person games in South Africa for Q2 2021, including weekly downloads, revenue, and active users data.
In the second quarter of 2021, the top 5 third-person games on a unified platform in South Africa showcased varying performance trends. Here is a detailed look at their weekly downloads, revenue, and active users.
Hair Challenge by Rollic Games showed an interesting trend in downloads and active users. Weekly downloads peaked early in the quarter with over 34K in the week of April 26, then settled to around 18K by the end of June. Active users followed a similar pattern, starting at 41.9K in late April and reaching around 69.4K by the end of June. Revenue saw a gradual increase, peaking at about $45 in the last week of May.
Subway Surfers from Sybo Games ApS maintained a consistent performance with weekly downloads ranging from 11.4K to 18.7K, peaking in the last week of June. Active users remained robust, fluctuating between 231K and 253K throughout the quarter. Revenue showed some variability, with a peak of approximately $689 in mid-April and another high of $524 at the end of June.
Need for Speed No Limits by Electronic Arts experienced steady weekly downloads, starting at 13.4K and reaching around 19.9K by the end of June. Active user numbers also increased, peaking at approximately 83.5K in the last week of the quarter. Revenue trends were stable, with a notable peak of around $3.3K in early May.
Going Balls from SUPERSONIC STUDIOS LTD began the quarter with 9.2K downloads, which peaked at 26.3K in mid-April before stabilizing around 10K by the end of June. Active users rose to 47.8K by mid-May before settling around 44.2K at the end of the quarter. Revenue peaked at about $68 in late May.
Smash Colors 3D 2024 from Badsnowball Limited saw a steady increase in weekly downloads, starting at 14.8K and reaching over 21K by the end of June. Active users also increased significantly, from 32.2K in late March to over 52.1K by the end of June. Revenue remained minimal but consistent, peaking at around $2 in the last week of June.
These insights were sourced from Sensor Tower, where more detailed analytics and trends can be explored.